mmmears
DIS Veteran
- Joined
- Nov 30, 2005
That frequently, huh?
Not nearly as often as I think it. But this change was so stupid I had to comment.
That frequently, huh?
Yeah, just logged in again and while they may not fully restore the old happiness system, they are gonna have to make some changes because the current one is beyond broken. Case in point, I was just at 87% joyous, clicked on a smile which obviously took me to 97%, right? Nope, it took me to 88%. Then opened up a gold crate that gave me 10 smiles, and it took me to 18% Ecstatic. So 10 smiles took me up 30% or 3% per smile instead of 10%. They always made it tougher near the end of each level, but with these changes, shouldn’t that be removed.
BTW since typing this, less than 15 minutes, I’ve dropped to 13%.
EDIT: Looks like @Arundal made a similar observation and posted it the same time as me. How much time did they waste “fixing” the happiness system? They woulda been much better off just scrapping the happiness system entirely!
Which means that Gameloft will now allow you to sleep for only 5 hours a night.It appears the top level drop at 1% for every 3 minutes approximately. So what’s that 20 % of the top rate every hour. But does not appear the amount of Happiness requests from characters or building was not increased to help us cover that drop. This is screwed up. Just keeps us from getting any more drops then before. This so hurts the game.
I guess we can spend 350 (worthless) elixir daily to keep our happiness from dropping?Which means that Gameloft will now allow you to sleep for only 5 hours a night.
I guess we can spend 350 (worthless) elixir daily to keep our happiness from dropping?
I keep expecting them to remove my comment. It was a tad less than gracious.
I think I'm just going to be a character centric person. So events, and tower challenges, and then the comfy outfits for the princesses, because I really do like that aspect of the game. With the happiness, well my part will just be less happy. With the land, well I'll just swap out buildings or not have them at all, if that's what it takes. It shouldn't be a stressful game, and it's definitely starting to feel like that. What will be a major thing for me, is in December, when I go on a cruise. I like to unplug, so I really don't want to pay for wifi, so play this stupid game, and I also don't want to miss out on characters, so i feel torn, and that's 7 months away!
The posted something on FB talking about how wonderful this new enhancement is, and how they have helped us by getting rid of the long happiness tasks. See? They really do care about our concerns and feedback - they even said so... I might have responded...
Hi Kingdomers! Thank you for all the questions and comments about the Happiness System.
First, your observations are correct: Happiness levels now drop faster than before, and this drop is directly related to your current tier of Happiness (i.e. Content, Cheerful, Joyous, and Ecstatic). To offset this change, we’ve also made it easier for you to earn Happiness.
We’ve removed activities that grant Happiness that are longer than 1 hour. This means the wishes that appear in your Kingdom will take less time to grant. In addition, wishes will now appear 50% more often while your Happiness is at Ecstatic. Finally, as maintaining your Happiness level at Ecstatic will be more challenging, we’ve also added Token drop bonuses to both the Cheerful and Joyous Happiness levels.
It is our hope that this change will add a new dynamic to the game. Thanks again for all the feedback!
Well said. I agree 100%Totally agree, that is how I already play. Do what I can, get characters and buildings I can and continue to try to enjoy the game and ignore what I don’t like. Not going to let the game own me or take over my life.
Hi Kingdomers! Thank you for all the questions and comments about the Happiness System.
First, your observations are correct: Happiness levels now drop faster than before, and this drop is directly related to your current tier of Happiness (i.e. Content, Cheerful, Joyous, and Ecstatic). To offset this change, we’ve also made it easier for you to earn Happiness.
We’ve removed activities that grant Happiness that are longer than 1 hour. This means the wishes that appear in your Kingdom will take less time to grant. In addition, wishes will now appear 50% more often while your Happiness is at Ecstatic. Finally, as maintaining your Happiness level at Ecstatic will be more challenging, we’ve also added Token drop bonuses to both the Cheerful and Joyous Happiness levels.
It is our hope that this change will add a new dynamic to the game. Thanks again for all the feedback!
Personally I am still buying buildings from Merlin do I don’t want to use elixirs for Happiness.
I had those too, so I'm guessing that removing the tasks longer than an hour was a very recent fix to mitigate us complaining, but they are trying to hide it.Then how come today I had Rapunzel 6 hour task, and Mickey 2 hour task?