mtlhddoc2 said:
Bowl: you went too deep on the last one. And for the record, I realize your intentions may have been noble, however, talking over children does not encourage them to "look up the words" what it causes is them to completely tune you out. Also, I believe you overused the "big words" - a true intellectual only uses "big words" when they are nessecarly, not in a manner which is inconsistent with the topic at hand. I am no grammatical genius myself and am prone to run on sentences and paragraphs, but I also am a published writer and knows the "lay of the land" in grammatical theory. Not to put down, as that is not my intent, but overuse of seldom used words and phrases is often seen as puffery, and sure as day, that is how I saw it in the original post.
Also, since you have little knowledge of offline meetings (by your own admission) you may want to consult with those who have had offline meetings before. Personally, I have met somewhere in the neighborhood of 4000 people offline whom I was acquainted with online beforehand. Heck, I even married one of them.
This is not about offline meetings it is about the way we handle our behaviour and conversations to players and individuals in asynchronous conversations and interactions. Since this not a published journal or the alike I do not find it necessary to engage the resources of my editors prior to posting.
It is interesting that you have such strong reservations regarding making available information for readers.
PurpleDuck said:
Thank you Doc! You saved me the effort of having to rebut his post. That was the entire jist of what I was trying to point out. The "big words" just turn off the kids. Plus that he doesn't have enough exposure to speak with any authority about offline meetings.
But there was one area that still "is wrong" to me. The OP's idea of the "correct way" to deal with counseling during a VMK conversation. First, the OP's mistaken belief that the kids he is trying too reach, the "market age" of 8 to 14 year olds, they are NOT going to "learn" from he/she about how to correctly handle a counseling situation, nor how to recognize one. Not with only the given example. Second, I never saw any child here, ask to receive such training.
His words have been proven by "kid" posters here, to be too big and confusing, (Brain my dear friend, we know you are more than capable of understanding. But you are a rare exception to the majority of kids here.) and he/she should not be attempting to "teach a college class" to 8 to 14 year olds. Not here. IMHO, maybe you want to search for a more appropriate forum for your version of "life lessons, in big words, on/about internet relationships".
It is apparent you do not want people, including adolescents to learn about controlling their behaviour. Which is your choice by attacking the material presented instead of building on the material. This is not an attempt to teach a college class as in those classes we use research materials and case studies that require greater level of time to effectively present. This is merely about helping people, including young adults in understanding the outcomes of not maintaining self-control in an environment not designed for anything other then entertainment.
---------- Article of Interest ----------
I just read a news article, linked from this site, about a child who is an example of an individual who has the inability to separate reality from fantasy. His escape from life, which is the result of parental involvement, is to watch television. For adolescents and adults it can be gaming, such as Virtual Magic Kingdom (VMK).
The child in the article, in an attempt to escape reality, decided to put on his superhero costume and become a Power Ranger to fight an adult with a loaded gun. We can laugh or we can address the issue and help these kids face reality before it faces them.
The avoidance of real life issues by coming to a media designed for entertainment (television, virtual gaming and so forth) is unhealthy. While they are there, a level of codependency develops and they escape into a fantasy. The way we communicate with others in an asynchronous environment is in our control.
Do we provide an escape for people to voice their problems or do we direct them to address their problems? Obviously, television is an escape. Gaming is an escape; however, VMK carries an additional component of two-way text conversation, which is missing from a video game or television.
The way we control our conversation is important as it is a danger to individual seeking missing components of real life.